converting managed assemblies to c++ building to ios and unity crashes
Hello, whenever I build my game it crashes specifically when it hits "converting managed assemblies to c++". I am trying to build it for ios, I am on unity5 2019, I am on a MacBook air (early 2015), Scripting backend is IL2CCP, if you need any additional information just tell me. Thank you for your time and I hope you can help me! :)
on this, I'm actually facing the same issue. Unity freeze on the same phase.
Unity 2018.3.4F1
I've found this, it might helped you. I haven't add googlead so I didn't tested. https://github.com/googleads/googleads-mobile-unity/issues/327
Seems that Unity know the issue but don't care about fixing it. https://issuetracker.unity3d.com/issues/project-on-il2cpp-never-completes-the-build-editor-freeze-on-converting-managed-assemblies-to-c-plus-plus
Ok I finally found a solution.
Take a look on Google.IOSResolver file. For me that one didn't worked properly first time. I just delete the folder and reimport before building. $$anonymous$$ight be because I updated Unity version from a too old one.
Hope it helps
Answer by Lajo · Sep 29, 2020 at 07:17 AM
After I updated my OSX which lead to updating Xcode and now cocoapod I have the same problem. All I wanted to do is get admob to work like it did before. Now I have a major problem