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Question by MinkiGamerJohn · Oct 11, 2014 at 09:43 PM · c#2dcollision

[c#]collision script not working

I have a script that takes collision against walls and if i get to the goal but it does not work I want it to let me drag and drop in the inspector to choose where my player gets teleported

 using UnityEngine;
 using System.Collections;
 
 public class Collision : MonoBehaviour {
     void OnCollisionEnter2D(Collision2D coll,Transform NextSpawn) {
         if 
         (coll.gameObject.tag == "Lava")
         Application.LoadLevel (Application.loadedLevel);
         else if 
         (coll.gameObject.tag == "Victory")
                 Transform.position = (NextSpawn); 
     }
 }

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avatar image Scribe · Oct 11, 2014 at 09:49 PM 0
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Please do some tutorials, you are using Transform ins$$anonymous$$d of transform, trying to set a Vector3 variable to a Transform variable and general readability of your code is not great. Check these out!

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Answer by 767_2 · Oct 11, 2014 at 09:52 PM

  (coll.gameObject.tag == "Victory")
                 transform.position = NextSpawn.position; 
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avatar image Scribe · Oct 11, 2014 at 10:04 PM 0
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NextSpawn is of type Transform, you need to do NextSpawn.position as well

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