Normal mapping distance of view?
Could someone explain me why the surface looks different depending on the distance on this picture? This is the new terrain shader (Unity 2018.3) but I think this is not specific to it. I over-scaled normal mapping so we can see it better. It's happening with and without lightmap, with and without realtime GI, and even without lighting at all (in the scene view, if I disable light rendering, the "issue" is still there).
However, this does not happen anymore if I remove normal mapping. So it looks like it is related to it.
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