Association Launching for Standalone Build
I need to figure out how to launch my app with a protocol handler from a web browser.
The Unity Documentation states how to do this for a Windows Store application at this link:
http://docs.unity3d.com/Manual/windowsstore-assocation-launching.html
There are other solutions for Android builds that I am aware of.
However, my project must be a standalone build (for eventual submission to the Steam store). The player settings shown in the above link are not enabled for a standalone build.
My question is thus: how can I launch my app with a protocol handler from a web browser, given that it is a standalone build?
Currently running Unity 5.4 0f2
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