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Question by thomadeus · Aug 04, 2016 at 07:47 AM · unity 5standalonesteambrowserlaunch

Association Launching for Standalone Build

I need to figure out how to launch my app with a protocol handler from a web browser.

The Unity Documentation states how to do this for a Windows Store application at this link:

http://docs.unity3d.com/Manual/windowsstore-assocation-launching.html

There are other solutions for Android builds that I am aware of.

However, my project must be a standalone build (for eventual submission to the Steam store). The player settings shown in the above link are not enabled for a standalone build.

My question is thus: how can I launch my app with a protocol handler from a web browser, given that it is a standalone build?

Currently running Unity 5.4 0f2

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