Buttons i have created with PlayMaker are not working once built?
I am creating a scene with PlayMaker and at one point of the scene i give the player a question with LDC which activates four buttons. When any of the four buttons are clicked a FSM triggers a Set Texture Offset to change the buttons to either have a tic or a cross to signal wrong and right once the right button is clicked, another LDC is activated. The problem is when i create a build the buttons appear but clicking them does nothing, like i never scripted anything to them just activated them. I have checked my PlayMaker and everything seems in order and the scene works perfectly in the Unity Editor. The link below is to a screenshot of my FSM and the correct button.
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