Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Ruckrova · Mar 14, 2016 at 09:52 AM · build error

build not working right , script added

MY game works in the unity preview but not when i build it , mac version ( I only have a mac )

It is just the starting level where an eagle should collect 12 orbs to learn how to fly .

The orbs (pickup) should disappear when the eagle ( player) passes through them , and a sound should play , in the mac build when the eagle hits an orb, it moves off in a direction and keeps going , no sound plays either . I think this is the problem script but i have not tried to make a build since i upgraded to 5.3 from 4 so it could be anything .

using UnityEngine; using System.Collections;

public class pickUps : MonoBehaviour {

 public float  speed;
 public GUIText countText;
 public GUIText winText;
 public AudioClip droplet;
 private int count;
 private AudioSource source;
 
 
 void Start ()
 {
     source = GetComponent<AudioSource>();
     count = 0;
     winText.text = "test";
     SetCountText ();
     
 }
 
 void FixedUpdate ()
 {
     gameObject.GetComponent<Renderer>().material.color = Color.green;
     float moveHorizontal = Input.GetAxis("Horizontal");
     float moveVertical = Input.GetAxis("Vertical");
     
     Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
     
     GetComponent<Rigidbody>().AddForce(movement*speed);

 }
 
 void OnTriggerEnter(Collider other) 
 {
     if(other.gameObject.tag == "PickUp") 
     {
         other.gameObject.SetActive(false);
         count = count + 1;
         SetCountText ();
         source.PlayOneShot(droplet,1f);
         
     }
 }
 void SetCountText ()
 {
     countText.text = "Count: " + count.ToString();
     if(count >= 12)
     {
         winText.text = "Task completed  - Press Escape to Quit";
     }
 }

}

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image phil_me_up · Mar 14, 2016 at 10:22 AM 1
Share

We're going to need more detail to help with this.

Edit your question to include code and explain exactly what is happening and what should happen.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

38 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Windows phone 8 port failing during build 0 Answers

Getting Error building Player: Exception: Invalid PBX project (parsing line 0) 0 Answers

Building apk for android error: failed to re-package resources 1 Answer

But the dll is not allowed to be included or could not be found. 0 Answers

CommandInvokationFailure: Failed to re-package resources after integrating Chartboost 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges