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Is there any way to set collider's skin width?
As in topic. Right now my objects (a car and a roadblock) after colliding bounce back nicely but they end up partially stuck in the asphalt (red lines show the asphalt level):
I heard this has something to do with colliders' skin width but there's no such option in the collider component.
The only workaround I came up with was to scale up all objects so much, that this penetration problem became insignificant. But working in such scale is bad for several reasons.
So how do I change the skin width? Or is there any other way?
Answer by KellyThomas · Jan 13, 2014 at 02:49 PM
Please see the Physics Manager.
They call it "Min Penetration For Penalty"
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