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Question by MaT227 · May 28, 2013 at 07:39 AM · shadershaderswaterhlslfragment

2D Water top surface profile

I am trying to create the effect of the water surface thickness with a vertex-fragment shader.

I am in a 3D game environment but It's a scroll view so a "2D" view. Here is a good tutorial of creating such effect in real 2D using fragment shader.

But this can't be used in my case I think. For the moment I have only a plane were I apply refraction.

refraction

And I want to apply the water thickness effect. But I don't know how to do it.

I am not trying to create some water deformation/displacement using vertex for the moment, this is not the point.

I don't know if it's possible with a simple quad maybe should I use an object like this.

system

Here are some examples.

1 2 4 rayman

I don't have any idea on how to create this effect.

Thanks a lot !

[EDIT] Added Rayman water effect to have a better reference of the effect.

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Answer by ravingbots · Feb 09, 2016 at 05:12 PM

I made a 2D water material that might interest you. It has animated waves, a refractive (glass) shader, water splash FX, and an example of buoyancy physics. The material does not require Unity Pro, and the shader works on mobile platforms too: http://u3d.as/o75

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