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some questions about the profiler.
I have some questions about the profiler.
a) In the picture 1, what does the "lpddr size" "lpddr reserved" "lpddr mono reserved" "lpddr other" mean?
b) In picture 1, can i find how much memory do my game use? Is the "Unity" & "Mono" belong in the the "lpddr reserved" or other?
c) In the picture 2, all the line added is the memory my game really use? How can i find the max memory my game used?
Thanks,
xulin
Afaik, LPDDR is "Low power DDR" which is low-power DDR SD RA$$anonymous$$ memory. Usually used on mobile devices because it requires less power. I'm guessing you're profiling on android/iOS.
LPDDR Size is how much your mobile OS allocated for your application in total. Some is kept as reserved, some is used by Unity, some is used by $$anonymous$$ono, some used by other things.
LPDDR Reserved is how much your application can still use without any new allocations from OS. It is not used by anything currently, just kept as cache to prevent allocation calls. Can be freed by OS if it needs more RA$$anonymous$$ anytime.
$$anonymous$$ono reserved is how much more $$anonymous$$ono can use without allocating anything from LPDDR Reserved. Another cache against allocation calls.
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