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Question by SoulMiner13 · Feb 17, 2017 at 01:25 AM · scripting problemplayer movementfloating

Player floating away upon start

I'm new to game development, and have only followed a brief tutorial on it before trying out my own idea. At the moment, I'm only trying to get a cube to rotate and jump on a plain, which seemed easy enough, I just copied most of the code from the tutorial I had used to build a similar game. This time, however, my player starts and continuously floats upwards upon pressing the play button, and I know it's a script error because this only occurs if the script is applied to the Player game object. Here's the script, any help is appreciated, thank you!

 #pragma strict
 
 var rotationSpeed = 100;
 var jumpHeight = 10;
 var distToGround : float;
 var rotation : float;
 
 function Start () {
     distToGround = GetComponent.<Collider>().bounds.extents.y;
 }
 
 function isGrounded () : boolean {
         return Physics.Raycast(transform.position, -Vector3.up, distToGround + 0.1);
         }
 
 function Update () {
     rotation = Input.GetAxis ("Horizontal") * rotationSpeed;
     rotation *= Time.deltaTime;
     GetComponent.<Rigidbody>().AddRelativeTorque (Vector3.back * rotation);
 
     if (Input.GetKeyDown(KeyCode.W) && isGrounded ());
     {
         GetComponent.<Rigidbody>().velocity.y = jumpHeight;
     }
 
 }
 
 

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