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Question by mrwasd · Jun 28, 2017 at 07:42 PM · c#terrainscaleruntimetrees

Scaling and rotaion of terrain trees

Hello,

after generating my terrain and filling the treeInstance[] with caculated trees they all show up in the correct postition, but also in the same height, width and roation (Theese values are on random!). Is was wondering but couldn't find any code mistakes.

Now, after searching for that problem i read that it is not possible via code to do that during runtime. Is this correct? I can't belive that.. ?!

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Answer by DiGiaCom-Tech · Jul 09, 2017 at 04:06 AM

I know you can scale trees and other properties but for now, rotation is not possible (or at least I can't get it to work). Here is a good start from the asset store (I have my own version on steroids)... https://www.assetstore.unity3d.com/en/#!/content/21865

Let me know if you have any questions ;)

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