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Why does MonoDevelop refresh so much since 5.2?
Ever since I installed Unity 5.2, MonoDevelop started acting weird again (last time in Unity 4.x or something). After building, it refreshes. After creating a new Script in the project view, it refreshes. Sometimes it asks me to save changes and then gets out of sync with Unity (all classes showing up in red). It basically looses the current script state all the time.
This is quite annoying and I'd like to have the stable sync state from Unity 5.1 back. Is there a workaround or is it a bug that will be fixed at some point?
Answer by BigToe · Sep 29, 2015 at 04:27 AM
I don't have an answer for you but I can confirm that it is happening for me also.
Answer by dTb · Sep 29, 2015 at 03:27 PM
My - most likely related - problem: http://forum.unity3d.com/threads/ide-insanity-visual-studio-monodevelop-and-xamarin.356569/
Finally I installed 5.1 and everything is now ok. I hope this is going to be fixed soon for new versions.
Not quite the solution there, but I guess right now it's how it is.... thanks for sharing
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