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Question by kevinrocks_786 · Mar 13, 2016 at 03:22 PM · c#unity 5standalonemoddinghack

How to hack and mod my game?

Hello guys. Recently, I've been wondering about how to mod/hack my unity game. I mean after it has been compiled and built into a Windows application. Any ways to do this? Thanks

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avatar image rainbow_design · Mar 13, 2016 at 03:56 PM 2
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$$anonymous$$aybe you should specify your target and the reason you want to do this

avatar image bubzy · Mar 13, 2016 at 05:15 PM 0
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for mods, look at integrating LUA into your build, this will allow some flexibility. but why do you want to hack your OWN game? just make the changes before you compile....

avatar image Bunny83 · Mar 13, 2016 at 06:35 PM 1
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Do you try to collect information on how to hack another game by stating you want to hack "your" game? Like others have said it makes not much sense to mod / "hack" your own game.

You should be more clear what you mean by "mod / hack". Games which doesn't have explicit modding support built-in (like $$anonymous$$ecraft for example) can only be "hacked". This is in most cases illegal. In the case of mojang they simply allow / tolerate the modding of $$anonymous$$ecraft due to the positive impact the modding community had on the success of the game.

If you just want general advice how to hack a Unity game you're wrong here. We don't want to spread information that can compromise most Unity games. Hacking an already build game doesn't belong the the topic "game development with Unity" so it doesn't belong here at all.

So if you ask how to integrate some kind of modding support into your game (before you build it), you should rephrase your question and add more details.

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Answer by LucasVmarrewyk · Mar 13, 2016 at 04:17 PM

Cheat engine should work fine for "Hacking" the game, it allows you to change variables.

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Answer by phil_me_up · Mar 13, 2016 at 06:34 PM

If you want to add modding support, a good start would be to look at something like Kerbal or Cities Skylines and see how they approach it. It's then up to you to ensure that your game is constructed in such a way that makes it possible. Note this often adds a lot of work, but the payoffs can be fantastic.

For hacking, there are various ways but the best bet would be to expose variables you want to alter in some data file (XML, JSON etc) and have the game read in that file.

These are of course assuming you want to allow people to mod and hack your game. I can't see why you hack your own game, unless you're looking for vulnerabilities.

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