fbx collision with cube with physics
I am trying to collide my fbx animation with a cube. I have tried a lot of things but my fbx always passes through the cube. It is detecting collision but I want to have actual physics working on the animation, for example when it collides with the cube animation should fall on the ground or animation should jump on the cube. Please explain me how can I do that.
It doesn't work that way. Animations control exactly where something moves. The physics system (read the docs about it) auto-controls movement for you.
You'd have to stop the animation. But most people would just use the physics system for everything -- ins$$anonymous$$d of animation something flying into the air, just give it a push and let the system move it.
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