Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Senkuro22 · Mar 16, 2016 at 07:42 AM · camera-look

Fixed Camera FPS

here im making a horror game (with unity fps standard asset) . in this game i have many door and when i accessed the door the door will change the level (im using Dont destroy onLoad), but the problem is the camera .when changing level the camera look is not in the direction that i want(looking at the door he enter or etc). so i try to use camera.rotate in my script but it seems its not working is there anyway to make the fps standard asset to look where i want when changing level.
PS: i see on the FPS standard asset not changing x when i move my mouse and only changing Y.

here is my code

 using UnityEngine;
 using System.Collections;
 
 public class PlayerStat : MonoBehaviour {
     public int levelnow;
     public int doornow;
     // Use this for initialization
     void Start () {
     }
     
     // Update is called once per frame
     void Update () {
 
         
     }
 
     void check()
     {
         Vector3 playerPos = transform.position;
 
         print(transform.position.x + " " + transform.position.y + " " + transform.position.z);
     }
 
     void Awake()
     {
         DontDestroyOnLoad(this);
         OnLevelWasLoaded(levelnow);
         print(transform.position.x + " " + transform.position.y + " " + transform.position.z);
     }
 
     void OnLevelWasLoaded(int levelnow)
     {
         if (levelnow == 0)
         {
             GameObject FPC = GameObject.FindWithTag("Player");
             PlayerStat TestAScript = FPC.GetComponent<PlayerStat>();
             TestAScript.levelnow = 1;
             PlayerStat TestBScript = FPC.GetComponent<PlayerStat>();
             TestAScript.doornow = 0;
             Application.LoadLevel(1); 
         }
         if (levelnow == 1 )
         {
             if (doornow == 0)
             {
                 transform.Rotate(0.0f, -90.0f, 0.0f);
                 transform.position = new Vector3(78.58f, 1.33f, 44.24f);
 
             }
             if (doornow == 1)
             {
                 transform.Rotate(0.0f, -180.0f, 0.0f);
                 transform.position = new Vector3(71.31f, 1.33f, 59.94f);
             }
         }
         if (levelnow == 2)
         {
             if (doornow == 0)
             {
                 transform.Rotate(0, 90, 0);
                 transform.position = new Vector3(92.37f, 1.83f, 54.95f);
             }
             if (doornow == 1)
             {
                 transform.position = new Vector3(95.00f, 1.83f, 57.00f);
             
             }
         }
 
         if (levelnow == 3)
         {
            
             transform.Rotate(0, 90, 0);
             transform.position = new Vector3(6f, 1f, 6.4f);
         }
     }
 }
 

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Orbit camera with mouse control script problems 1 Answer

viewing on the Mouse Y axis not working. 0 Answers

FPS camera looks the client 0 Answers

Camera becomes snappy when I build and run my game. 0 Answers

(NEED HELP!) Camera controlled by mouse Y, player controlled by mouse X 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges