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Failed to export android project in U3D 2020.2.2f1c1
I have a lot of plugins such as facebook\firebase\fmod\applovin installed in the project, after upgrade to U3D 2020.2.2f1c1, export android project always fail like this:
Exception: Failed running C:\Program Files\Unity\Hub\Editor\2020.2.2f1c1\Editor\Data\il2cpp/build/BeeSettings/offline/bee.exe --useprebuiltbuildprogram --no-colors
stdout: [ ] Require frontend run. tundra.dag no longer valid. FileSignature timestamp changed: il2cpp_settings.json [ 0s] Executed build program. Created build graph with 4 nodes. [ 0s] Freezing tundra.dag.json into .dag (.dag file didn't exist) [2/4 0s] Copy Additional C++ File X:/branches/ClientStaging-2020/Library/Il2cppBuildCache/Android/arm64-v8a/il2cppOutput/fmod_register_static_plugins.cpp" --additional-cpp ##### CommandLine copy "X:\branches\ClientStaging-2020\Temp\fmod_register_static_plugins.cpp" --additional-cpp" "X:\branches\ClientStaging-2020\Library\Il2cppBuildCache\Android\arm64-v8a\il2cppOutput\fmod_register_static_plugins.cpp" --additional-cpp" && copy /b "X:\branches\ClientStaging-2020\Library\Il2cppBuildCache\Android\arm64-v8a\il2cppOutput\fmod_register_static_plugins.cpp" --additional-cpp" +,, "X:\branches\ClientStaging-2020\Library\Il2cppBuildCache\Android\arm64-v8a\il2cppOutput\fmod_register_static_plugins.cpp" --additional-cpp" ##### ExitCode 1 ##### Output
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�Ѹ��� 0 ���ļ��� *** Bee build failed (0.13 seconds), 1 items updated, 4 evaluated stderr:
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at :0) UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at :0) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String generatedCppOutputDirectory) (at :0) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.Boolean platformSupportsManagedDebugging) (at :0)
Answer by Robert-Brain · Jan 28, 2021 at 08:34 AM
Remove all the duplicate and unused jar & aar files fixed this error.