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Question by LettucePie · Nov 11, 2015 at 01:19 AM · vector3transform.positionmethods

Vector3 is not receiving enough arguments from a another script that gives out transform.position.

Trying to make a chess game. The floor tile script tells it's position to the currentplayer script. I was hoping to then set the position of the current player to the tiles position. I get an error stating it does not contain a constructor that takes 1 argument.

Floor TIle script

 public class FloorTile : MonoBehaviour {
     private CurrentPlayerActions playerMoving;
     public int moveSelected = 0;
 
     void Start ()
     {
         playerMoving = GameObject.FindObjectOfType(typeof(CurrentPlayerActions)) as CurrentPlayerActions;
     }
     
 
     void Update ()
     {
         if (playerMoving.cPlayermovingEnabled == 1)
         {
             Debug.Log("FLOOR TILE SEEKING INPUT");
         }
     }
 
     void OnMouseDown()
     {
         if (playerMoving.cPlayermovingEnabled == 1)
         {
             Debug.Log("Tile Clicked");
             playerMoving.MoveHere(this.transform.position);
         }
     }
 
     public void visibleMoveTiles (int activated)
     {
 
     }
 }

Current Player Script

 public class CurrentPlayerActions : MonoBehaviour {
     public int cPlayermovingEnabled = 0;
 
     // Use this for initialization
     void Start () {
         
     }
 
     public void enableMoving(int addOne)
     {
         addOne = cPlayermovingEnabled += 1;
         if (cPlayermovingEnabled == 1)
         {
             Debug.Log("MovingEnabled");
         }
     }
 
     void Update () {
     
     }
 
     public void MoveHere (Vector3 tilepos)
     {
         print(tilepos);
         this.transform.position = new Vector3(tilepos);
     }
 }


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Answer by Taorcb · Nov 11, 2015 at 02:21 AM

Don't create a new Vector3, just set transform.position to tilepos in your Current Player script

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avatar image LettucePie · Nov 11, 2015 at 06:11 AM 0
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Thank you! I'm still amateur, so the help is very appreciated.

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