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Question by Kernivorous · Mar 12, 2016 at 04:34 AM · enemyerror messageobject reference

When enemy dies the script loses object reference.

So I'm working on a little FPS and right now I have one enemy. When I kill that enemy it says "Object reference not set to an instance of the object. This is the area of code that the error is highlighting:

 Vector3 firePointPos = new Vector3(firePoint.position.x, firePoint.position.y, firePoint.position.z);
         RaycastHit hit;
         Debug.DrawRay(firePointPos, transform.forward, Color.cyan);
         if (Physics.Raycast(firePointPos, transform.forward, out hit))
         {
             Debug.Log(hit.collider.tag);
         }
         Enemy enemy = hit.collider.GetComponent<Enemy>();
 
         if (enemy != null)
         {
             enemy.DamageEnemy(damage);
             Debug.Log("We hit " + hit.collider + " and did " + damage + " damage");
             
         }
     }`
 


More specifically it is highlighting this line:

 Enemy enemy = hit.collider.GetComponent<Enemy>();

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Answer by pekalicious · Mar 12, 2016 at 05:06 AM

That line is outside of the if block, so it will run whether you hit a collider or not. So if the raycast fails, hit.collider = null, so it crashes.

You probably need to put everything in that first if statement:

      if (Physics.Raycast(firePointPos, transform.forward, out hit))
      {
          Debug.Log(hit.collider.tag);

          Enemy enemy = hit.collider.GetComponent<Enemy>();
 
          if (enemy != null)
          {
              enemy.DamageEnemy(damage);
              Debug.Log("We hit " + hit.collider + " and did " + damage + " damage");
          
          }
      }
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avatar image Kernivorous · Mar 12, 2016 at 05:15 PM 0
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Awesome that fixed it! Thank you :D

avatar image pekalicious Kernivorous · Mar 12, 2016 at 05:16 PM 0
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Great. Glad I help. Can you accept this answer? Thanks.

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