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Question by domnom · Apr 13, 2018 at 04:40 PM · collisiontriggers

Only one object detects collision/trigger (2D)

Hi

So I have two game objects: one is a player and the other is a static object on the map. Both have colliders on them (box and circle). When I move the player so that their colliders are colliding, the static object detects the collision but the player doesn't. I checked this by logging the names of the objects to the console from each object when they collide with something; only the message from the static object appeared. I have not touched the collision matrix. The player has a kinematic rigidbody2D, the static object does not have a rigidbody. How do I make it so that the player can detect the collision? Thanks

Code: void OnTriggerEnter2D(Collider2D collision) { Debug.Log("name"); }

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