Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Chris110 · Mar 13, 2016 at 12:26 AM · distance

Unexpected Vector2.Distance results

Hi all, I'm trying to get the 2d distance between a wheel's connected Anchor Point and the wheels actual transform position.

This is my code:

 float check_distance = Vector2.Distance(myWheelHinge.connectedAnchor, new Vector2(myWheel.transform.localPosition.x, myWheel.transform.localPosition.y));
                 Debug.Log("Anchor" + myWheelHinge.connectedAnchor + " TransformX:" + myWheel.transform.localPosition.x + "TransformY: " + myWheel.transform.localPosition.y);
                 Debug.Log(check_distance + myWheel.name);

so check_distance is a vector2.distance of my connected anchor vector2 and my wheels local transform position's x/y. The "check_distance" this produces is massively inconsistent. I'd expect it to be usually small(sub 0.1)

but:

 Log output:
 "Anchor(-0.6, -0.4) TransformX:-0.5669999TransformY: -0.3689995"
 (the difference is about -0.04, -0.04)
 "check_distance"= 6.664002E-08Wheel_L
 
 and the next step(s)
 5.960464E-08Wheel_L
 1.884864E-07Wheel_L

if I move the wheel away from the anchor position, these numbers don't seem to change. (i'm getting results anywhere between 0.1 to 9)

What I want to do is detect if a wheel is too far away from it's connected anchor and 'relocate it' back

does this make any sense? :D

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Fade Material's Transparency Based on Distance 3 Answers

Scaling Crosshair 0 Answers

Get position of object that uses Perlin Noise X distance/time back/offset? 0 Answers

Limit the distance that gameobject can travel 1 Answer

Calculate UP Distance Displacement for 3D Infinity Runner Game 4 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges