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Question by hexdump · Mar 11, 2016 at 09:46 AM · editoreditor-scriptingcustom-inspector

Manually Open custom inspector for serializable object

Hi,

I have a window editor that holds nodes. I would like to open a custom inspector when one of this nodes is selected. The node class is a custom serializable class. Is this possible?.

I would like to achieve the same behaviour that we have when we select a gameobject in sceneview that inmediately show properties for the object (Components, etc...) in the unity inspector.

Cheers.

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