Question by
Graviware · Sep 02, 2021 at 10:15 AM ·
networkinginputnetworkmirror
Mirror uses the same input for every client
Hello world! I used Mirror Networking quite a few times, but every time I get stuck at this problem. To test the game I build and run the game and connect to the editor playmode, everything works until I try to move a player: both players move at the same time with the same movement. I Tried to fix this putting the attribute [Client]
from the Mirror namespace at every method but it didn't work. How can I solve this problem? Thanks in advice...
Comment
Don't know what is the issue watch this and tell us where did you get stuck.