Is there any way to increase the rate of messages on Unet?
I know Unet is deprecated, but we don´t have have anything else yet for LAN communication, and Unet is great for that.
I am making a template to use on my games and noticed that the rate of messages that is sent is nowhere near the rate of messages that get to the other client... is there any way I could increase that?
Thanks
Comment
Your answer
Follow this Question
Related Questions
Setting up a queue for multiplayer lan game 1 Answer
Is it possible to change the online scene loaded by the network manager at runtime? 1 Answer
Bullets not spawning in other clients but its spawning on the client that shot it. 1 Answer
local scale network 0 Answers
NullReferenceException at adding a NetworkTransformChild component 1 Answer