How to make a RigidBody follow mouse on X axis?
So I have this object, it's a basket shape I created on blender.
I am trying to move it right and left using the mouse (in the future I want to transition to touch) and I've been using transform.position
This causes physics problems (I've got some balls falling and when I am moving slightly fast, they don't collide)
How can I move it as a rigidbody.
I am just starting out with c# (I don't know JS)
Can you help me?
Thanks in advance.
Comment
Your answer
Follow this Question
Related Questions
Player stuck when jumping into a wall 0 Answers
Hitting / Mining / slashing ? 0 Answers
Can I make Edge Collider 2D wider? 0 Answers
Jump is higher then normal 0 Answers
rigidbody,addforce is affecting all clones which are clicked on through raycast 0 Answers