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Question by 8Development · Dec 30, 2015 at 04:18 PM · c#gameobject2d gamescript.procedural-generation

How do you make a random 2D shape in Unity?

Hi,

I am working on a game and part of the game requires random 2D shape generation. The game is completely 2D. I would like to be able to change the border and fill of the shape, but that should be quite simple to work out. Also, is it possible to add a specific script to each random 2D shape? I want to make a polygon, specifically speaking.

Thank you.

-8Development

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avatar image Owen-Reynolds · Dec 30, 2015 at 04:56 PM 0
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Needs more description. Is it a random tetris/$$anonymous$$ecraft shape, made out of some cubes stuck together? Is it a random triangle / 4-sided? Can it have curves, for example an 8, half-circle or clover? Do you have certain premade shapes and just want to pick one?

A trick is to start just drawing all the possible shapes you might want, and not want. Then you can figure out your shape-making rules better.

avatar image 8Development · Dec 30, 2015 at 05:03 PM 0
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@Owen Reynolds I really just need any polygon.

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