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Question by snon200 · Mar 12, 2016 at 02:46 AM · unity 5programmingcollidersmesh renderer

Parsing error

hi, i get the following error in 2 scripts i tried and wanted to know whats wrong: "error CS8025: Parsing error", thanks.

  1.  void Start () {  
           
     }  
       
     void Update () {  
          
     }  
      
     void OnTriggerEnter2D(Collider2D other)  
     {  
         if (other.gameObject.tag == new "Player")  
         {  
             GetComponent(MeshRenderer).enabled = false;  
         }  
     }  
    
    
  2.  void Start () {  
           
     }  
     
     void Update () {  
     if (Input.touchCount == 1)  
     {  
         Vector3 wp = Camera.main.ScreenToWorldPoint(Input.GetTouch(0).position);  
         Vector2 touchPos = new Vector2(wp.x, wp.y);  
         if (collider2D == Physics2D.OverlapPoint(touchPos))  
         {  
             GetComponent(MeshRenderer).enabled = false;  
      
         }  
     }  
    
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avatar image gjf · Mar 10, 2016 at 10:58 PM 0
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when posting about errors, it's best to include the complete error message including line numbers.

the first of your errors is on line 11 of the first script - remove the word 'new'

is the second error the same>? try posting the complete script...

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Answer by pekalicious · Mar 12, 2016 at 05:14 AM

Like gif said, you need to remove the "new" from if (other.gameObject.tag == new "Player") so it's if (other.gameObject.tag == "Player")

And, since this is C#, you get component with <>, not parenthesis. So change the calls to:

 GetComponent<MeshRenderer>().enabled = false; 
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