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Question by TSLMasterYT · Jun 01, 2019 at 01:24 PM · scripting problem

Damage with Bullets

I'm making a 2d Platforming Adventure Game. And I'm using test bullets to see if the boss could take damage. Here are the scripts for both. Projectile Controller: using System.Collections; using System.Collections.Generic; using UnityEngine;

public class ProjectileController : MonoBehaviour { public float speed;

 public Player player;
 public BossController boss;

 public int damageToGive;

 // Start is called before the first frame update
 void Start()
 {
     boss = GetComponent<BossController>();
     player = FindObjectOfType<Player>();

     if (player.transform.localScale.x < 0)
         speed = -speed;
 }

 // Update is called once per frame
 void Update()
 {
     GetComponent<Rigidbody2D>().velocity = new Vector2(speed, GetComponent<Rigidbody2D>().velocity.y);
 }

 void OnTriggerEnter2D(Collider2D other)
 {
     if(other.tag == "Enemy")
     {
         Destroy(gameObject);
         BossHealth.DamageBoss(damageToGive);
     }
 }

And Boss Health

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class BossHealth : MonoBehaviour { public int maxHealth;

 public static int Health;

 // Start is called before the first frame update
 void Start()
 {
     Health = maxHealth;
 }

 // Update is called once per frame
 void Update()
 {
     
 }

 public static void DamageBoss(int damageToGive)
 {
     Health -= damageToGive;
 }

The bullets disappear when they hit the boss but it doesn't damage the boss when I look at the integer in its inspector.

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avatar image Lo0NuhtiK · Jun 01, 2019 at 06:50 PM 0
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You're destroying the bullet gameobject before calling the boss damage method. Damage the boss first. --- Edit : $$anonymous$$aybe anyway. Been so long since I messed with any of this stuff I can't remember if it will go ahead and finish the method on that object or not.

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