Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by theunsigned · Feb 16, 2020 at 05:02 PM · listlistsaddremove

can add to a list but not remove

I have three scripts: a populationmanager, spawner, and characterai for destroying. I can spawn a prefab and add it to my population list, but I can't seem to figure out how to remove it from the list before destroying. Any suggestions?

Here's some of the code:

Populationmanager:

 public List<GameObject> civpop;


Spawner:

                 GameObject obj = middle[Random.Range(0, middle.Length)];
                 Instantiate(obj, new Vector3(transform.position.x+5, transform.position.y, transform.position.z), transform.rotation);
                 obj.GetComponent<CharacterAI>().popmanager = popmanager;

                 popmanager.civpop.Add(obj);



CharacterAI:

     IEnumerator Die()
     {
 
 
         popmanager.civpop.Remove(gameObject);
         yield return new WaitForSeconds(5);
         Destroy(gameObject);
 }

Any help is greatly appreciated!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by ShadyProductions · Feb 16, 2020 at 07:02 PM

I don't see how ragefordragons answer is related to the problem, Remove function uses the hashcode of the gameobject, each gameobject has a unique hashcode so it should remove it.

Infact your problem is that you add the wrong reference to the list.

  GameObject obj = middle[Random.Range(0, middle.Length)];
  Instantiate(obj, new Vector3(transform.position.x+5, transform.position.y, transform.position.z), transform.rotation);
  popmanager.civpop.Add(obj);

you are adding the reference of middle[Random.Range(0, middle.Length)]; to the list, and not the new object you just instantiated.

  GameObject obj = middle[Random.Range(0, middle.Length)];
  obj = Instantiate(obj, new Vector3(transform.position.x+5, transform.position.y, transform.position.z), transform.rotation);
  popmanager.civpop.Add(obj);

Instantiate method will return the new object you created, if we then assign this to the obj variable we should be adding the correct reference to the list. This example should work.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image theunsigned · Feb 16, 2020 at 07:16 PM 0
Share

Thank you!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

125 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Help: items not getting added to list. 1 Answer

Check if Exists and if so, Add it to Other List 1 Answer

How to add an item to a list with a class/uJS struct? 1 Answer

A node in a childnode? 1 Answer

Remove and Add to List By Name aad 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges