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Question by matteo.franchini · Mar 10, 2016 at 09:04 AM · mesh manipulationmesh-deformation

How can I change the thickness of a torus?

Hello, I have an imported model of a torus and i would like to be able to change the thickness while the game is playing. This is the current situation: i need to modify all those rings at runtime.

alt text

All the rings are copies of the imported torus. Any suggestion?

sample.png (143.3 kB)
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avatar image Fredex8 · Mar 10, 2016 at 10:25 AM 0
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I'd say the easiest way to do this would be to animate the torus thickness in whatever 3D software you used to export it. Then run the animation when needed in Unity. The only other solution I can think of would be to create an array containing all the vertices from the mesh and manipulate their position but I don't think that would be very easy to do or especially efficient.

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Answer by BauPlay · Mar 10, 2016 at 10:33 AM

Hi, may be try create torus with script? See here http://answers.unity3d.com/questions/1152485/draw-torus-with-a-spot-in-the-center.html#answer-1153145

modify this script for your task

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avatar image matteo.franchini · Mar 10, 2016 at 02:17 PM 0
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I already saw this script and it kinda works. It has the problem that it generate a flat material who doesn't receive shadows and lack of 3d effect. But this actually seem the only possible way

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