- Home /
Reduce Physics2D Lag
I have a 2d game with a lot of prefabs that each have multiple colliders and a rigidbody2d. However, this causes a ton of lag I want to reduce and if I do, I reduce half of the lag sometimes and 75% of the lag other times. Is there a way to reduce this lag or decrease how long unity spends on physics? The physics in my game do not have to be accurate.
Comment
Your answer
Follow this Question
Related Questions
Help with 2D physics script 1 Answer
Executing code on touching edges of a collider from the inside 0 Answers
Why does this cause velocity to rotate with the rigidbody2D? 1 Answer
How to rotate a GameObject with another GameObject while simulating gravity? 2 Answers
Is there a way to lock velocity? 3 Answers