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Question by Sylux102 · Mar 19, 2016 at 05:22 PM · multiplayergraphicsmaterialscolor change

Custom Color Over Multiplayer?

So I'm using a modified shader by Aubergine (I believe) that uses a color map to determine where color will be placed on the texture. The issue is, this only works for one instance. IE, player 1 selects green primary, red secondary. Player 2 selects red primary, green secondary. On player 1s client, players 1,2,3,4 etc all have green primary and red secondary, but on player 2s client, players 1,2,3,4 etc all have red primary and green secondary.

How do I save the color values and only apply them to the respective player, especially over a network?

I don't want to create a bunch of textures, because 1. That's texture loading overhead and most importantly 2. That limits the possible color combinations to whatever I make.

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Answer by Ebonicus · Jan 16, 2017 at 08:20 PM

Hello @Sylux102, did you ever find the solution for this, if so, please post if you have time.

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avatar image Sylux102 · Jan 17, 2017 at 10:06 PM 0
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Unfortunately no, I have not found a solution to this. Possibly by using Network Events and synced variables this might work. I don't know, sadly.

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