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Question by hjake115 · Mar 30, 2016 at 01:24 AM · playerobjectscriptingbasicsplayer movement

Im trying to teleport my player between two spots - How do I do this?

Hi all,

So I'm moderately experienced in 3d design, but I do not no much about code. Recently I came to a stand still in my next game, I'm trying to have two worlds set up next to each other in a 3d environment (in the same scene), and have the player transfer back and forth between them. (See attached photo!) What I'm currently trying to do is write a script, either in C# or JavaScript that will:

On press of the control key...

  • If the player is on the left area, teleport the player object on the x-axis right by 500

  • If the player is on the right area, teleport the player object on the x-axis left by 500

  • However, keep the Y and Z positions the same.

I've been thinking I need to use two box colliders to indicate whether the player is on the right or left plane, but I'm not sure. How do I write a script like this? I know this is an incredibly vague question, but any help is GREATLY appreciated!!!

teleport.jpg (89.8 kB)
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Answer by Fredex8 · Mar 30, 2016 at 09:09 AM

Here's a pretty basic example for you which you can do just by toggling a boolean. It will work fine for what you've described but if there is more than one teleport location you'll obviously need something else.

 using UnityEngine;
 using System.Collections;
 
 public class TeleportPlayer : MonoBehaviour {
     
     private float distance = 500;
     private bool teleported;   
     
     // Update is called once per frame
     void Update () {           
         if (Input.GetKeyDown(KeyCode.LeftControl))
         {
             //toggle bool
             teleported = !teleported;
             //cache player's current position
             Vector3 pos = gameObject.transform.position;
 
             if (teleported == true)
             {
                 //move 500 on the X axis, set Y and Z to current position
                 gameObject.transform.position = new Vector3(pos.x + distance , pos.y, pos.z);
             }
             else
             {
                 //move -500
                 gameObject.transform.position = new Vector3(pos.x - distance , pos.y, pos.z);
             }
         }
     }
 }
 

If you've got lots going on in each of those terrains though then it might be better to use separate scenes

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