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Question by Ghetto_Faust · Mar 22, 2021 at 09:10 PM · gameobjectruntimesaveloadsystem

How to save and load complete gameobjects

Hey, I want to save and load many different game objects that I create during the game. The game objects have many subobjects and also scripts with different variables that should all be saved, is there an existing system that does that for you? I've searched for a long time but nothing fits my application. The best would be a system where each created object is saved directly during the instantiation without saving each component on the object individually. But is that even possible?

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