iOS crash on HaloManager::RenderHalos
Hi,
Our iOS app is crashing on iOS 13.1.3 devices. Here is the stack as seen in Xcode:
HaloManager::RenderHalos(...) <= This line is colored in red
DoRenderLoop(...)
Camera::DoRender(...)
Camera::CustomRender(...)
RenderManager::RenderCameras(...)
PlayerRender(...)
ExecutePlayerLoop(...)
ExecutePlayerLoop(...)
PlayerLoop()
UnityPlayerLoopImpl(...)
UnityRepaint
The app is build with Unity 2018.4.7f1. I have no idea how to start looking for the cause of this crash, so any advice is very welcome.
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