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Question by lenercopa · Feb 19, 2016 at 09:43 AM · multiplayercamera-movementplayer movementcamerasrelative movement

Multiple camera and camera relative player movement

Okay I'm very new to unity and nee some help with this. I have multiple cameras in a scene, all in different positions and angles , triggered to activate by events, to give the same kind of effect as old ps1 titles like Final Fantasy 7 or resident evil, etc. when i start, the player moves relative to the first camera (C1), but i go around a corner, the camera changes to another camera (C2) that looks down a hallway. however when the camera switches, the player still moves relative to C1, or relative to the map or something.

I need to figure out how to make it so when it switches cameras, the player will move relative to that specific camera. i plan on having multiple cameras per scene, to cover many different angles, so how can i make it so the player moves relative to the specific camera.

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avatar image bathorsthroat · Nov 12, 2017 at 09:33 PM 0
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Have you ever figured this out? I have been stuck on this for years now....

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