Poor playtest performance in Unity on Mac after switching platform to iOS
I've started a very simple demo in Unity 5.3.2 running on Mac OS X El Capitan. The project only uses the standard airplane asset and a terrain created using the asset "Low Poly Terrain." It play tested fine in Unity, then I built it for iOS. Switching platforms took a long time, but despite throwing a bunch of warnings, it worked great on my iPhone 6.
However, when I went back into Unity to continue making changes and playtesting them, the performance of the game pane in Unity was unuseable- like one frame every few seconds,
After switching the platform back to PC, Mac & Linux Standalone, the playtest performance went back to normal.
Since going back and forth between platforms takes so long, this makes developing for iOS impossible.
Any ideas?
Thanks!
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