Loop animation by script without turning on loop on Animation Inspector
I made animation player for a sound designer play the animation with sound and he needs some animation to loop. I don't use looping on most animations.
I need to turn loop on animations which aren't set to loop. I don't want to affect those AnimationClips, so I don't want some editor script to turn loop on for a while because it's not safe. Same with AnimatorController.
I am considering to make a temporal copy of those but it's pretty weak solution so I am looking for something more like unity-way.
Thanks for any help!
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                