Timeline character animation cancels out the character script gravity logic
I'm trying to use the Unity timeline to animate a character through a sloped plane. A variant of the 3rd person controller script is attached to the character, and it works just fine with an animator controller with a default walking state. When I try to do the same thing in the timeline by creating an animation track and using the same animation clip, the script seems to stop working - the gravity force it applies to the rigidbody component (through AddForce) has no effect on the character.
I'm preparing a cinematic scene and I rely on the timeline for all my animations, so any help with this would be greatly appreciated.
Answer by seant_unity · Feb 26, 2018 at 06:20 PM
This is expected behaviour with timeline, it overrides the motion from physics in most cases. This is a known issue, and the animation team is working on a solution.
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