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Question by Geebles · Jan 05, 2015 at 12:27 PM · androidtexture2dserializationnative plugin

Can you save a texture to android with orientation from unity?

So on android, when I'm loading images into my app from the gallery I use a native plugin which gives me the file's location and orientation. Shortly after loading the image into a Texture2D I'd like to save it off again, except in a different location but with the same orientation.

Is there anyway to do this directly from unity?

Here's the code I use for saving the image currently:

 void SaveTextureToFile(Texture2D texture, string fileName)
 {
     byte[] bytes=texture.EncodeToPNG();
     FileStream file = File.Open(Application.persistentDataPath + Path.PathSeparator + fileName, FileMode.OpenOrCreate);
     var binary= new BinaryWriter(file);
     binary.Write(bytes);
     file.Close();
 }



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avatar image taxvi · Jun 04, 2015 at 02:53 PM 0
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did you solve this? I'm interested in loading the images with different orientations :/

avatar image Geebles · Jun 06, 2015 at 02:57 PM 1
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$$anonymous$$ind of, I'll post the answer below.

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Answer by Geebles · Sep 10, 2015 at 12:33 PM

So I didn't manage to find a direct solution provided by unity, but I did manage to solve the problem. Here are the steps I took:

  • First I made a Texture2D in Unity the same size as the image I wanted to load. (After scaling & rotation)

  • Once you've done that you can grab the texture ID from it using GetNativeTextureID.

  • Now use some native code to load, scale, rotate and bind your desired image to the textureID.

The last bullet point is very platform dependent. in my case (Android) I used the BitmapFactory class to initially load the file and then the Bitmap class to apply my scale/rotation matrix, Then I used OpenGL to bind the image to the textureID.

I hope that helps.

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avatar image taxvi · Jun 09, 2015 at 11:13 AM 0
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yes I'm going in that direction as well. thank you.

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