Question by
hefeal · Feb 03, 2019 at 01:53 PM ·
androidtilemapperformance optimization
Tilemap render perfomance
Hi! I'm trying to do 2d platformer-game with tilemaps. I have two tilemap on grid - "ground" with tilemap collider2d ( with polygon composit collider2d ) and "wall" for background. I have some performance issues on android devices - about 15 fps on phone vs 60 fps in editor on PC. If "ground" tilemap is disabled , fsp is rised to 60 on Andorid. I looked at Profile and seems troubles with TilemapRender.CameraBoundsCheck.
I tried google it, but find nothing about this stuff. I tried some action like creating atlas, using differnce types of compression, but it also don't help.
I be glad to any advice for solving this problem. P.S. My level in game not too big, and this is strange that it working so slow:
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