HDRP Wierd lighting
So I'm using the Unity version 2021.2.0b4.3 I've created an HDRP project but when I bake I get these types of lighting glitches around the mesh. The mesh itself is one piece and all the faces have a thickness of 0.2, I've tried to increase the lightmap resolution and it didn't change much so I'm wondering what is causing this and how to fix them?
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