Character glitches at end of timeline
Hi,
Been working on a 2d/3d game for a while now and my team and I decided to create a silent story through unities timeline. We are using version 2017.2.0f3 and what is happening is that at the end of the timeline our current character does not move. The scripts are all registering the movement (currently on horizontal axis) and the character is attempting to move, but what it looks like is happening is that it is resetting the position of the character to the end of the timeline on each frame. It looks very jittery because of it. When we mute the playable director the character moves fine. If anyone has encountered this problem and has a solution or if anyone has an idea on how this may be fixed please let me know.
Thank you.
Answer by seant_unity · Apr 25, 2018 at 01:54 PM
Is your playable director wrap mode set to Hold? It sounds like you want it at None.
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