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This question was closed Jul 13, 2018 at 12:21 PM by tormentoarmagedoom for the following reason:

The question is answered, right answer was accepted

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Question by Pat_Max · Jul 13, 2018 at 08:24 AM · physicstriggerspherespherecollider

How to get the radius of a shpere trigger(collider)

One of the game objects has two sphere colliders (both of them are triggers) but with diffrent radius. How to get the radius of the bigger one when OnTriggerEnger the bigger one and how to get the radius of the smaller one when OnTriggerEnger the small one? plz alt text

alt text

spherecollider1.jpg (104.8 kB)
spherecollider2.png (15.7 kB)
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Answer by tormentoarmagedoom · Jul 13, 2018 at 09:17 AM

Good day.

Why? Why you have 2 identical colliders with different radius?... The inner collider is doing nothing.

You only need 1 colider, and once you detect some trigger enter/stay you can calculate the distance of the object with vector3.distance

But having 2 identical collider have no sense.

Bye!

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avatar image Pat_Max · Jul 13, 2018 at 11:14 AM 0
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Wow, that makes sense, cool idea! thx!

avatar image Pat_Max · Jul 13, 2018 at 11:23 AM 0
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Actually before you answered this question I thought those two colliders have differences, and it's able to differentiate them by program... lol

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