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Question by GaborV · Mar 05, 2016 at 04:51 PM · 2d-platformer2d-physicsiceslipping

How to create a slippery platform movement in 2D if I can't use physics materials?

I want to make a platform in my 2d game where there is a platform what should make the players movement slippery. But I don't use addforce. This is how I move my player: rb.velocity = new Vector2 (moveX * MaxSpeed, rb.velocity.y); But if I apply a collider for a platform with 0 friction than my players movement won't be slippery. Only if I use addforce.

Thank I wanted to modify the gravity in the Imput manager but I can't access it via script. Sooo...How can I make a platform slippery like ice?

Thanks!

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avatar image Ali-hatem · Mar 05, 2016 at 05:10 PM 0
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 Rigidbody2D rb;
 void Start()
 {
  rb = GetComponent<Rigidbody2D> ();
  rb.gravityScale = 2;
 }
 
avatar image GaborV Ali-hatem · Mar 05, 2016 at 07:59 PM 0
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This does not help, and it effects the jumping too.

avatar image Ali-hatem GaborV · Mar 06, 2016 at 09:06 AM 0
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I wanted to modify the gravity in the Imput manager but I can't access it via script.

that's what you asked .
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avatar image NoseKills · Mar 06, 2016 at 01:01 PM 0
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Think about what slippery means. It means that when you want to change movement speed, the surface doesn't offer enough friction to do so quickly. If you got 'slippery movement' with AddForce, it basically means you didn't use enough force. If you want the same behavior while modifying speed directly, you have to make a system where the speed you set doesn't change directly based on input but rather slowly changes towards the value you are ai$$anonymous$$g for.

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