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Multithreaded Rendering in Unity 5 Stability?
Can anyone attest to the stability of using Multithreaded Rendering in the player settings for mobile? I have read multiple old posts telling stories of crashes and such. Just wondering if it is feasible to enable this setting on a final build at this point.
It seems that there's very little information on this topic (or it's pretty hard to find anyway). I'd also like to know more. Which devices don't work well with this?
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