Question by 
               mjtaqizade · Feb 02, 2016 at 05:19 PM · 
                2dinstantiatespritesjoints  
              
 
              Instantiating random sprites, with no space between them?
Hi, I'm making a 2D endless runner game and so far I can instantiate some random sprites as road an move them along y axis. here is my instantiate code:
 public GameObject [] Edge;
    void OnTriggerExit2D(Collider2D other)
     {
         var newTransform = transform;
         Instantiate(Edge[Random.Range(0, Edge.Length)], newTransform.position, Quaternion.identity);
}
The problem is the space between sprites because of the instantiate delay and movement of the sprites. also the size of the sprites are different. Is there a way to keep sprites besides each other? for example with joint or somthing?
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                