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Google Cardboard 0.6 SDK becomes blurry on iOS devices
Goodday.
I am using the 0.6 Google Cardboard SDK in Unity 5.3 . When I publish apps to Android device this works perfect (Note4 & S6).
However when I start using the SDK for iOS (iPhone5 & 6S) the images look very blurry. When I make the physical distance between the phone and lenses the image becomes sharp again. Is there a variable of the Google Cardboard SDK that I should change for iOS?
Looking at it for quite some time now, but nothing seems to fix is and also cannot find anything on the internet about this.
Does somebody know what to do? Thanks in advance for the help!!
Kind regards,
Adriaan
PS As a test I did a clean install of the Google Cardboard Demo Scene. The same problem seems to occur in this app, so definitely is not because of my app.
PPS In the Android API Reference the following parameter is available: float getVerticalDistanceToLensCenter()
Is there something like that in the Unity Google Cardboard SDK?
I just upgraded an app to the newest cardboard sdk too and have the same problem. The downgrade back seems working so if you need a quickfix you can use an older version.
It also happens for Android, the whole middle is blurred and when you look at text its unreadable. When the text is in the corner/sides of the screen it becomes normal and readable.