Question by
xinjelly · Mar 06, 2016 at 11:05 AM ·
androidmemory managementmemory leak
My app shutdown without warning
Hi,
i used Unity version 5.3.1. I open my game scene and its work fine, but after i play in that scene (maybe about 30minutes or more) the app suddenly closed without any warning such "The app is shutting down". What i have done :
i used pool, so i reused the game object. I think there is no problem with garbage collector
i used many spine animation in that scene
i connected my device and see my profiler, it showed :
- FPS about 15-60 - draw call about 25 - total memory usage : about 80MB and quite stable, no spike - audio : about 14MB
My device have 1Gb RAM. When the app shutting down, is this a memory leak?? but i don't see something wrong in profiler. What else can i do to fix the problem?
Please for your help, thank you.
Regards, Cindy
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