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Question by
Jesse McLean · Oct 03, 2014 at 10:19 PM ·
shadermeshproceduralwatercustom
Water on a non-planar mesh
I have a non-planar mesh that is procedurally generated. This mesh is meant to be a river or lake and take the form of water, however, I can't find any way to render this mesh as water as every water shader I come across requires the mesh be plane-like.
I need help either finding or making a water shader that will work on a custom, non-planar mesh.
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