Question by
Xurima · Sep 09, 2021 at 08:53 AM ·
terrainlightingshadowsperformance optimization
Why is directional light contributing to 80% of my triangles on flat terrain?
It's something to do with shadows, but my terrain/surface is flat! Any explanation?
I don't see any shadows being rendered on the terrain and yet the frame debugger says it shadow calculation, I'm new to these concepts and first time using frame debugger, have I misunderstood something? Any explanation would be much appreciated :)
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